@novorender/api / RenderStateDynamicOcclusionTextureReference
Interface: RenderStateDynamicOcclusionTextureReference
Defined in: @novorender/src/core3d/state/dynamic.ts:92
Occlusion map texture reference state.
Extends
Properties
strength?
readonly optional strength: number;
Defined in: @novorender/src/core3d/state/dynamic.ts:97
Strength factor to apply to occlusion [0.0, 1.0].
Default Value
1.0
texCoord?
readonly optional texCoord: 0 | 1;
Defined in: @novorender/src/core3d/state/dynamic.ts:70
What set of texture coordinates to use (0 or 1).
Default Value
0
Inherited from
RenderStateDynamicTextureReference
.texCoord
texture
readonly texture: RenderStateDynamicTexture;
Defined in: @novorender/src/core3d/state/dynamic.ts:65
What texture to use.
Inherited from
RenderStateDynamicTextureReference
.texture
transform?
readonly optional transform: ReadonlyMat3;
Defined in: @novorender/src/core3d/state/dynamic.ts:75
Optional texture coordinate 3x3 transformation matrix
Default Value
Identity matrix.