@novorender/api / RenderStateDynamicMaterialGGX
Interface: RenderStateDynamicMaterialGGX
Defined in: @novorender/src/core3d/state/dynamic.ts:213
GGX type of PBR material.
See
https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#materials
Extends
RenderStateDynamicMaterialCommon
Properties
alphaCutoff?
readonly optional alphaCutoff: number;
Defined in: @novorender/src/core3d/state/dynamic.ts:189
Cutoff factor used for alpha masking.
Default Value
0.5
Inherited from
RenderStateDynamicMaterialCommon.alphaCutoff
alphaMode?
readonly optional alphaMode: "BLEND" | "OPAQUE" | "MASK";
Defined in: @novorender/src/core3d/state/dynamic.ts:184
How to interpret color alpha channel.
Remarks
"OPAQUE"
renders all pixels regardless of alpha value.
"MASK"
renders only pixels with alpha larger or equal to alphaCutoff.
"BLEND"
blends pixels with background using alpha as blending factor.
Inherited from
RenderStateDynamicMaterialCommon.alphaMode
baseColorFactor?
readonly optional baseColorFactor: RGBA;
Defined in: @novorender/src/core3d/state/dynamic.ts:221
Factor used directly or multiplied with baseColorTexture, if defined, for material base color.
Default Value
[1,1,1,1]
baseColorTexture?
readonly optional baseColorTexture: RenderStateDynamicTextureReference;
Defined in: @novorender/src/core3d/state/dynamic.ts:239
Base color texture.
doubleSided?
readonly optional doubleSided: boolean;
Defined in: @novorender/src/core3d/state/dynamic.ts:174
Whether to render material as double sided or not. @default: false
Inherited from
RenderStateDynamicMaterialCommon.doubleSided
emissiveFactor?
readonly optional emissiveFactor: RGB;
Defined in: @novorender/src/core3d/state/dynamic.ts:236
Emissive light factor (0-1)
Default Value
1
emissiveTexture?
readonly optional emissiveTexture: RenderStateDynamicTextureReference;
Defined in: @novorender/src/core3d/state/dynamic.ts:253
Emissive light texture
kind
readonly kind: "ggx";
Defined in: @novorender/src/core3d/state/dynamic.ts:216
Material union discriminant.
metallicFactor?
readonly optional metallicFactor: number;
Defined in: @novorender/src/core3d/state/dynamic.ts:226
Metallicness PBR factor (0-1)
Default Value
1
metallicRoughnessTexture?
readonly optional metallicRoughnessTexture: RenderStateDynamicTextureReference;
Defined in: @novorender/src/core3d/state/dynamic.ts:244
PBR Mmtallic + roughness texture.
See
https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#metallic-roughness-material
normalTexture?
readonly optional normalTexture: RenderStateDynamicNormalTextureReference;
Defined in: @novorender/src/core3d/state/dynamic.ts:247
PBR surface normal texture
occlusionTexture?
readonly optional occlusionTexture: RenderStateDynamicOcclusionTextureReference;
Defined in: @novorender/src/core3d/state/dynamic.ts:250
Occlusion/AO texture
roughnessFactor?
readonly optional roughnessFactor: number;
Defined in: @novorender/src/core3d/state/dynamic.ts:231
Roughness PBR factor (0-1)
Default Value
1