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@novorender/api / RenderStateDynamicObject

Interface: RenderStateDynamicObject

Defined in: @novorender/src/core3d/state/dynamic.ts:282

Dynamic object related render state.

Properties

baseObjectId?

readonly optional baseObjectId: number;

Defined in: @novorender/src/core3d/state/dynamic.ts:298

What base object id/index to use for object instances.


instances

readonly instances: readonly RenderStateDynamicInstance[];

Defined in: @novorender/src/core3d/state/dynamic.ts:295

Object instances

Remarks

Instances renders the same mesh once for reach instance at a unique position and rotation. This is accomplished by using GPU instancing, which means there is very little overhead per instance. As long as the total triangle count remains tolerable, thousands of instances is no problem.

See

https://learnopengl.com/Advanced-OpenGL/Instancing


mesh

readonly mesh: RenderStateDynamicMesh;

Defined in: @novorender/src/core3d/state/dynamic.ts:284

What mesh to render.