@novorender/web_app / RenderStateDynamicObject
Interface: RenderStateDynamicObject
Dynamic object related render state.
Properties
baseObjectId?
readonly optional baseObjectId: number;
What base object id/index to use for object instances.
Defined in
@novorender/core3d/state/dynamic.ts:279
instances
readonly instances: readonly RenderStateDynamicInstance[];
Object instances
Remarks
Instances renders the same mesh once for reach instance at a unique position and rotation. This is accomplished by using GPU instancing, which means there is very little overhead per instance. As long as the total triangle count remains tolerable, thousands of instances is no problem.
See
https://learnopengl.com/Advanced-OpenGL/Instancing
Defined in
@novorender/core3d/state/dynamic.ts:276
mesh
readonly mesh: RenderStateDynamicMesh;
What mesh to render.