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@novorender/web_app / RenderContext

Class: RenderContext

The view specific context for rendering and picking.

Remarks

A render context describes a view into which a RenderState can be rendered. It is tightly bound to a HTML canvas and WebGL2RenderingContext. Consequently, it will be disposed if the gl context is lost and recreated when the gl context is restored.

The render context must be initialized with an array of render modules. Unused modules may be removed and custom ones inserted here. Ordering the modules correctly is important as they are rendered in order. The TonemapModule should be last, as it will copy the HDR render buffers into the output canvas to make things visible.

Features such as async picking and shader linking requires poll to be called at regular intervals, e.g. at the start of each frame. Otherwise the promises will never be resolved.

Accessors

height

get height(): number

Return the current pixel height of the drawing buffer.

Returns

number

Defined in

@novorender/core3d/context.ts:331


width

get width(): number

Return the current pixel width of the drawing buffer.

Returns

number

Defined in

@novorender/core3d/context.ts:326

Methods

clearPickBuffers()

clearPickBuffers(): void

Returns

void

Defined in

@novorender/core3d/context.ts:735


dispose()

dispose(): void

Dispose of the GPU resources used by this context, effectively destroying it and freeing up memory.

Returns

void

Remarks

Calling this method is optional as the garbage collection of the underlying WebGL render context will do the same thing. This may take some time, however, so calling this function is recommended if you plan to create a new context shortly thereafter.

Defined in

@novorender/core3d/context.ts:306


getDeviations()

getDeviations(): Promise<DeviationSample[]>

scan the pick buffer for deviation values

Returns

Promise<DeviationSample[]>

Return pixel coordinates and deviation values for any deviation on screen

Defined in

@novorender/core3d/context.ts:799


getLinearDepths()

getLinearDepths(pick): IterableIterator<number>

Parameters

ParameterType
pickUint32Array

Returns

IterableIterator<number>

Defined in

@novorender/core3d/context.ts:788


getOutlines()

getOutlines(): Promise<OutlineSample[]>

scan the pick buffer for pixels from clipping outline

Returns

Promise<OutlineSample[]>

Return pixel coordinates and world position for any clipping outline on screen

Defined in

@novorender/core3d/context.ts:845


hasStateChanged()

hasStateChanged(state): boolean

Helper function to check for changes in render state.

Parameters

ParameterTypeDescription
statePartial<DerivedRenderState>The parts of the render state to check for changes.

Returns

boolean

True if any of the specified parts has changed since last frame.

Remarks

Since the render state is immutable, any changes will automatically trickle up to the container object as well. Thus, this function does a shallow strict equality of the parts of the renderstate specified in the state parameter.

Example

Example of how to check for changes in either camera or output render state.

const {camera, output} = renderState;
if(renderContext.hasStateChanged({camera, output})) {
// update related GPU state here...
}

Defined in

@novorender/core3d/context.ts:407


init()

init(modules?): Promise<void>

Initialize render context with specified render modules.

Parameters

ParameterType
modules?readonly RenderModule[]

Returns

Promise<void>

Remarks

The default/built-in render modules can be retrieved using createDefaultModules. These will be used if no modules are specified. Developers may introduce their own render modules here. Note that the order of the modules matters, as this is the order by which they will be rendered.

Defined in

@novorender/core3d/context.ts:253


isContextLost()

isContextLost(): boolean

Query whether the underlying WebGL render context is currently lost.

Returns

boolean

Remarks

This could occur when too many resources are allocated or when browser window is dragged across screens. Loss and restoration of WebGL contexts is supported by this API automatically.

Defined in

@novorender/core3d/context.ts:347


isPickBuffersValid()

isPickBuffersValid(): boolean

Query if pick buffers are valid.

Returns

boolean

Remarks

This could be useful for optimistic/non-async picking.

Defined in

@novorender/core3d/context.ts:338


makeProgramAsync()

makeProgramAsync(resourceBin, params): Promise<WebGLProgram>

Compile WebGL/GLSL shader program asynchronously.

Parameters

ParameterType
resourceBinResourceBin
paramsAsyncProgramParams

Returns

Promise<WebGLProgram>

Defined in

@novorender/core3d/context.ts:427


pick()

pick(
x,
y,
options?): Promise<PickSample[]>

Pick information about underlying object and geometry.

Parameters

ParameterTypeDescription
xnumberCenter x coordinate in CSS pixels.
ynumberCenter y coordinate in CSS pixels.
options?PickOptionsMore details of pick operation.

Returns

Promise<PickSample[]>

A set of pick samples of the specified sample disc.

Defined in

@novorender/core3d/context.ts:1160


poll()

poll(): void

Poll the status of WebGL pick fences and timers and resolve associated promises when possible.

Returns

void

Defined in

@novorender/core3d/context.ts:533


render()

render(state): Promise<RenderStatistics>

Render a new frame using the specified render state.

Parameters

ParameterTypeDescription
stateRenderStateAn object describing what the frame should look like.

Returns

Promise<RenderStatistics>

A promise to the performance related statistics involved in rendering this frame.

Defined in

@novorender/core3d/context.ts:582


renderPickBuffers()

renderPickBuffers(): void

Returns

void

Defined in

@novorender/core3d/context.ts:740


resourceBin()

resourceBin(name): ResourceBin

Create a new named resource bin.

Parameters

ParameterType
namestring

Returns

ResourceBin

Defined in

@novorender/core3d/context.ts:422


setPolygonFillMode()

setPolygonFillMode(mode): void

Parameters

ParameterType
mode"FILL" | "LINE"

Returns

void

Defined in

@novorender/core3d/context.ts:1196


updateIBLTextures()

updateIBLTextures(params): void

Explicitly update WebGL IBL textures from specified parameters.

Parameters

ParameterType
paramsnull | object

Returns

void

Defined in

@novorender/core3d/context.ts:370


updateUniformBuffer()

updateUniformBuffer(uniformBuffer, proxy): void

Helper function to update WebGL uniform buffer from proxies.

Parameters

ParameterType
uniformBufferWebGLBuffer
proxyUniformsProxy

Returns

void

Defined in

@novorender/core3d/context.ts:361


nextFrame()

static nextFrame(context): Promise<number>

Wait for the next frame to be ready for rendering.

Parameters

ParameterTypeDescription
contextundefined | RenderContextrender context to wait for, if any.

Returns

Promise<number>

Remarks

Use this function instead of requestAnimationFrame()!

Defined in

@novorender/core3d/context.ts:561

Properties

buffers

buffers: RenderBuffers;

WebGL render and pick buffers

Remarks

Note that these buffers will be recreated whenever the RenderState.output size changes.

Defined in

@novorender/core3d/context.ts:128


cameraUniforms

readonly cameraUniforms: WebGLBuffer;

WebGL uniform buffer for camera related uniforms.

Defined in

@novorender/core3d/context.ts:87


canvas

readonly canvas: HTMLCanvasElement;

The HTML canvas used for this context.

Defined in

@novorender/core3d/context.ts:152


changed

changed: boolean = true;

Set to true to force a re-render when state not contained in RenderState has changed, e.g. download complete etc.

Defined in

@novorender/core3d/context.ts:121


clippingUniforms

readonly clippingUniforms: WebGLBuffer;

WebGL uniform buffer for clipping related uniforms.

Defined in

@novorender/core3d/context.ts:89


commonChunk

readonly commonChunk: string;

WebGL common GLSL code header used across shaders.

Defined in

@novorender/core3d/context.ts:40


currentState

currentState: undefined | DerivedRenderState;

RenderState used to make the newest state available during render.

Defined in

@novorender/core3d/context.ts:118


defaultIBLTextureParams

readonly defaultIBLTextureParams: TextureParamsCubeUncompressed;

WebGL basic fallback IBL textures to use while loading proper IBL textures.

Defined in

@novorender/core3d/context.ts:42


deviceProfile

readonly deviceProfile: DeviceProfile;

The device profile use for this context.

Defined in

@novorender/core3d/context.ts:150


gl

readonly gl: WebGL2RenderingContext;

WebGL2 render context associated with this object.

Defined in

@novorender/core3d/context.ts:38


iblTextures

iblTextures: object;

WebGL textures used for image based lighting (IBL).

default

readonly default: boolean;

True if these are the default IBL textures.

diffuse

readonly diffuse: WebGLTexture;

WebGL cubemap texture containing the irradiance/diffuse values of current IBL environment.

numMipMaps

readonly numMipMaps: number;

mip maps in current specular texture.

specular

readonly specular: WebGLTexture;

WebGL cubemap texture containing the radiance/specular values of current IBL environment.

Remarks

Note that these buffers will be changed by the background module when download of the specified RenderState.background.url IBL textures completes.

The process to create the textures are similar to that of https://github.com/KhronosGroup/glTF-IBL-Sampler/

Defined in

@novorender/core3d/context.ts:136


imports

readonly imports: Core3DImports;

Imported resources.

Defined in

@novorender/core3d/context.ts:154


lut_ggx

readonly lut_ggx: WebGLTexture;

WebGL GGX/PBR shading lookup table texture.

Defined in

@novorender/core3d/context.ts:93


outlineRenderers

outlineRenderers: WeakMap<ReadonlyVec4, OutlineRenderer>;

Defined in

@novorender/core3d/context.ts:108


outlineUniforms

readonly outlineUniforms: WebGLBuffer;

WebGL uniform buffer for outline related uniforms.

Defined in

@novorender/core3d/context.ts:91


prevState

prevState: undefined | DerivedRenderState;

RenderState used to render the previous frame, if any.

Defined in

@novorender/core3d/context.ts:114


samplerEnvMip

readonly samplerEnvMip: WebGLSampler;

WebGL Sampler used to sample mip mapped IBL texture trilinear.

Defined in

@novorender/core3d/context.ts:95


samplerMip

readonly samplerMip: WebGLSampler;

WebGL Sampler used to sample mipmapped texture trilinear.

Defined in

@novorender/core3d/context.ts:97


samplerMipRepeat

readonly samplerMipRepeat: WebGLSampler;

WebGL Sampler used to sample mipmapped texture trilinear repeating UV.

Defined in

@novorender/core3d/context.ts:99


samplerSingle

readonly samplerSingle: WebGLSampler;

WebGL Sampler used to sample other, non-mipmapped IBL textures bilinear.

Defined in

@novorender/core3d/context.ts:101


usePrepass

readonly usePrepass: false = false;

Defined in

@novorender/core3d/context.ts:74


wasm

readonly wasm: WasmInstance;

Web assembly instance.

Defined in

@novorender/core3d/context.ts:44