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interface.RenderStateDynamicOcclusionTextureReference

API > RenderStateDynamicOcclusionTextureReference

Interface: RenderStateDynamicOcclusionTextureReference

Occlusion map texture reference state.

Extends

Properties

strength

strength?: number

Strength factor to apply to occlusion [0.0, 1.0].

Default Value

1.0

Source

@novorender/core3d/state/dynamic.ts:84


texCoord

texCoord?: 0 | 1

What set of texture coordinates to use (0 or 1).

Default Value

0

Inherited from

RenderStateDynamicTextureReference.texCoord

Source

@novorender/core3d/state/dynamic.ts:59


texture

readonly texture: RenderStateDynamicTexture

What texture to use.

Inherited from

RenderStateDynamicTextureReference.texture

Source

@novorender/core3d/state/dynamic.ts:54


transform

transform?: ReadonlyMat3

Optional texture coordinate 3x3 transformation matrix

Default Value

Identity matrix.

Inherited from

RenderStateDynamicTextureReference.transform

Source

@novorender/core3d/state/dynamic.ts:64