interface.RenderStateDynamicObject
API > RenderStateDynamicObject
Interface: RenderStateDynamicObject
Dynamic object related render state.
Properties
baseObjectId
baseObjectId?:
number
What base object id/index to use for object instances.
Source
@novorender/core3d/state/dynamic.ts:279
instances
readonly
instances: readonlyRenderStateDynamicInstance
[]
Object instances
Remarks
Instances renders the same mesh once for reach instance at a unique position and rotation. This is accomplished by using GPU instancing, which means there is very little overhead per instance. As long as the total triangle count remains tolerable, thousands of instances is no problem.
See
https://learnopengl.com/Advanced-OpenGL/Instancing
Source
@novorender/core3d/state/dynamic.ts:276
mesh
readonly
mesh:RenderStateDynamicMesh
What mesh to render.