Skip to main content

@novorender/api / moduleShaders

Variable: moduleShaders

const moduleShaders: object;

Defined in: @novorender/src/core3d/modules/index.ts:15

Module shaders.

Type declaration​

background​

background: object;

background.fragmentShader​

fragmentShader: string;

background.vertexShader​

vertexShader: string;

clipping​

clipping: object;

clipping.fragmentShader​

fragmentShader: string;

clipping.vertexShader​

vertexShader: string;

cube​

cube: object;

cube.intersect​

intersect: object;

cube.intersect.vertexShader​

readonly vertexShader: string = intersectVertexShader;

cube.line​

line: object;

cube.line.fragmentShader​

readonly fragmentShader: string = lineFragmentShader;

cube.line.vertexShader​

readonly vertexShader: string = lineVertexShader;

cube.render​

render: object;

cube.render.fragmentShader​

readonly fragmentShader: string = renderFragmentShader;

cube.render.vertexShader​

readonly vertexShader: string = renderVertexShader;

dynamic​

dynamic: object;

dynamic.fragmentShader​

fragmentShader: string;

dynamic.vertexShader​

vertexShader: string;

grid​

grid: object;

grid.fragmentShader​

fragmentShader: string;

grid.vertexShader​

vertexShader: string;

octree​

octree: object;

octree.debug​

debug: object;

octree.debug.fragmentShader​

readonly fragmentShader: string = debugFragmentShader;

octree.debug.vertexShader​

readonly vertexShader: string = debugVertexShader;

octree.line​

line: object;

octree.line.fragmentShader​

readonly fragmentShader: string = lineFragmentShader;

octree.line.vertexShader​

readonly vertexShader: string = lineVertexShader;

octree.point​

point: object;

octree.point.fragmentShader​

readonly fragmentShader: string = pointFragmentShader;

octree.point.vertexShader​

readonly vertexShader: string = pointVertexShader;

octree.render​

render: object;

octree.render.fragmentShader​

readonly fragmentShader: string = renderFragmentShader;

octree.render.vertexShader​

readonly vertexShader: string = renderVertexShader;

tonemap​

tonemap: object;

tonemap.fragmentShader​

fragmentShader: string;

tonemap.vertexShader​

vertexShader: string;

toon​

toon: object;

toon.fragmentShader​

fragmentShader: string;

toon.vertexShader​

vertexShader: string;

watermark​

watermark: object;

watermark.fragmentShader​

fragmentShader: string;

watermark.vertexShader​

vertexShader: string;