@novorender/api / moduleShaders
Variable: moduleShaders
const moduleShaders: object;
Defined in: @novorender/src/core3d/modules/index.ts:15
Module shaders.
Type declaration
background
background: object;
background.fragmentShader
fragmentShader: string;
background.vertexShader
vertexShader: string;
clipping
clipping: object;
clipping.fragmentShader
fragmentShader: string;
clipping.vertexShader
vertexShader: string;
cube
cube: object;
cube.intersect
intersect: object;
cube.intersect.vertexShader
readonly vertexShader: string = intersectVertexShader;
cube.line
line: object;
cube.line.fragmentShader
readonly fragmentShader: string = lineFragmentShader;
cube.line.vertexShader
readonly vertexShader: string = lineVertexShader;
cube.render
render: object;
cube.render.fragmentShader
readonly fragmentShader: string = renderFragmentShader;
cube.render.vertexShader
readonly vertexShader: string = renderVertexShader;
dynamic
dynamic: object;
dynamic.fragmentShader
fragmentShader: string;
dynamic.vertexShader
vertexShader: string;
grid
grid: object;
grid.fragmentShader
fragmentShader: string;
grid.vertexShader
vertexShader: string;
octree
octree: object;
octree.debug
debug: object;
octree.debug.fragmentShader
readonly fragmentShader: string = debugFragmentShader;
octree.debug.vertexShader
readonly vertexShader: string = debugVertexShader;
octree.line
line: object;
octree.line.fragmentShader
readonly fragmentShader: string = lineFragmentShader;
octree.line.vertexShader
readonly vertexShader: string = lineVertexShader;
octree.point
point: object;
octree.point.fragmentShader
readonly fragmentShader: string = pointFragmentShader;
octree.point.vertexShader
readonly vertexShader: string = pointVertexShader;
octree.render
render: object;
octree.render.fragmentShader
readonly fragmentShader: string = renderFragmentShader;
octree.render.vertexShader
readonly vertexShader: string = renderVertexShader;
tonemap
tonemap: object;
tonemap.fragmentShader
fragmentShader: string;
tonemap.vertexShader
vertexShader: string;
toon
toon: object;
toon.fragmentShader
fragmentShader: string;
toon.vertexShader
vertexShader: string;
watermark
watermark: object;
watermark.fragmentShader
fragmentShader: string;
watermark.vertexShader
vertexShader: string;