Skip to main content

@novorender/api / moduleShaders

Variable: moduleShaders

const moduleShaders: object;

Defined in: @novorender/src/core3d/modules/index.ts:15

Module shaders.

Type declaration

background

background: object;

background.fragmentShader

fragmentShader: string;

background.vertexShader

vertexShader: string;

clipping

clipping: object;

clipping.fragmentShader

fragmentShader: string;

clipping.vertexShader

vertexShader: string;

cube

cube: object;

cube.intersect

intersect: object;

cube.intersect.vertexShader

readonly vertexShader: string = intersectVertexShader;

cube.line

line: object;

cube.line.fragmentShader

readonly fragmentShader: string = lineFragmentShader;

cube.line.vertexShader

readonly vertexShader: string = lineVertexShader;

cube.render

render: object;

cube.render.fragmentShader

readonly fragmentShader: string = renderFragmentShader;

cube.render.vertexShader

readonly vertexShader: string = renderVertexShader;

dynamic

dynamic: object;

dynamic.fragmentShader

fragmentShader: string;

dynamic.vertexShader

vertexShader: string;

grid

grid: object;

grid.fragmentShader

fragmentShader: string;

grid.vertexShader

vertexShader: string;

octree

octree: object;

octree.debug

debug: object;

octree.debug.fragmentShader

readonly fragmentShader: string = debugFragmentShader;

octree.debug.vertexShader

readonly vertexShader: string = debugVertexShader;

octree.line

line: object;

octree.line.fragmentShader

readonly fragmentShader: string = lineFragmentShader;

octree.line.vertexShader

readonly vertexShader: string = lineVertexShader;

octree.point

point: object;

octree.point.fragmentShader

readonly fragmentShader: string = pointFragmentShader;

octree.point.vertexShader

readonly vertexShader: string = pointVertexShader;

octree.render

render: object;

octree.render.fragmentShader

readonly fragmentShader: string = renderFragmentShader;

octree.render.vertexShader

readonly vertexShader: string = renderVertexShader;

tonemap

tonemap: object;

tonemap.fragmentShader

fragmentShader: string;

tonemap.vertexShader

vertexShader: string;

toon

toon: object;

toon.fragmentShader

fragmentShader: string;

toon.vertexShader

vertexShader: string;

watermark

watermark: object;

watermark.fragmentShader

fragmentShader: string;

watermark.vertexShader

vertexShader: string;