WebGL API
NovoRender.DynamicAsset
Asset data used for dynamic objects.
Remarks
Dynamic assets represents some combination of 3D geometry, textures, animations, sound and physics data. They can then be introduced into a scene as dynamic objects, allowing multiple instances of each assets. Assets can be imported from an existing file, such as a gltf model.
Properties​
boundingSphere​
• Readonly
boundingSphere: BoundingSphere
The bounding sphere of the loaded asset.
id​
• Readonly
id: number
The id assigned to this asset.
url​
• Optional
Readonly
url: URL
The url used for loading data, if any.
Methods​
dispose​
â–¸ dispose(): void
Dispose of asset data.
Returns​
void
Remarks
Disposing of asset data will free up associated system memory. Doing so will make it impossible to create new dynamic objects from this asset. Already created dynamic objects will remain, however, since they are essentially GPU memory copies.
â–¸ dispose(): void
Dispose of asset data.
Returns​
void
Remarks
Disposing of asset data will free up associated system memory. Doing so will make it impossible to create new dynamic objects from this asset. Already created dynamic objects will remain, however, since they are essentially GPU memory copies.